Mechanics of the Rock · Chapter 3

Banks & Kicks

The same kick that quietly scores in APA league can end your inning in CSI 8-ball. This episode separates the geometry you can trust from the systems that need an adjustment, and maps what every major ruleset does with the same bank shot.

Reading time 24 minCompiled October 14, 2026Evidence-tagged throughoutDrawn for 9-foot tables, 7-foot notes included

One cushion between cue ball and pocket. Every ruleset has a different idea of what that’s worth.

The same shot, four different verdicts

Banks and kicks are where league instincts are most expensive, because the shot is the same everywhere and the rules around it are not.

A bank and a kick are the same physical event: a ball driven to a cushion before it goes where you intend. A bank sends an object ball off a cushion toward a pocket. A kick sends the cue ball off a cushion to reach a target. The geometry does not care which ruleset you are playing. The verdict does. In APA 9-ball a kicked ball that drops counts, no call required. rule 3 In CSI 8-ball the same shot is not obvious by definition, and an uncalled drop ends your inning. rule 2 In bank pool the kick can never score at all. rule 5

The premise of this episode, verified in the source corpus: one-rail and multi-rail diamond systems are calibrated reference methods, not exact solutions on a real table. The corpus supports that from both directions. The measured tier contains real table validation for exactly one system, 12 with documented shortfalls on others. 12 The instruction tier is explicit that adjustments are part of practice. instructional 11 So every system here is presented with its standing, not as a law.

What this episode does not cover

  • No stroke mechanics. A bank needs a delivered stroke like any other shot; this episode assumes yours works.
  • Not a catalog of every named system. Spot-on-the-wall, the Sixes System, and the Magic Spot get one paragraph each in section 04. instructional
  • Jump and masse escapes are their own episode. Equipment and cloth science get theirs. synthesis
  • APA bank pool is not covered because the APA manual documents no bank pool format. The gap is flagged in section 09. unverified

The vocabulary, once

A cross-side bank goes off a long cushion into a side pocket; a cross-corner bank goes off a long cushion into a corner; a straight-back bank goes off an end cushion. A double kiss is the cue ball re-contacting the object ball into the same pocket, and in bank pool it is the deal-breaker. Definitions per the OnePocket.org appendix and the WCBS glossary. secondary 6 20

One rail: the mirror family and where it breaks

Every one-rail system you have heard of is the same geometry, and none of them is a law.

The family is one construction wearing different clothes. Dr. Dave: the mirror kicking system "is a visual application of the classic 2-to-1 system," with the equal-distance and midpoint-parallel-shift systems delivering "the same aim point on the rail." instructional 14 For banks, the same construction runs in reverse: "the target is the pocket (instead of the OB), and you measure from the OB (instead of the CB). Everything else is the same." instructional 14

Lab · One-rail mirror geometry
Table
HEADFOOT2ghost 2equal distancesaim at the ghost 2
HEADFOOT2ghost 2equal distancesaim at the ghost 2
HEADFOOT2slow: diamonds
HEADFOOT2slow: diamonds
HEADFOOT2medium: cushion nose
HEADFOOT2medium: cushion nose
HEADFOOT2fast: rail groove
HEADFOOT2fast: rail groove
HEADFOOT2mirror predicts2: rolling rebound
HEADFOOT2mirror predicts2: rolling rebound
HEADFOOTslide: true angleroll: longdraw: short
HEADFOOTslide: true angleroll: longdraw: short

Reading the diagram

  • The construction. Reflect the 2 across the cushion line and aim at the ghost. For a bank, the same construction aims from the object ball at the pocket. instructional 14
  • The three measuring lines. Slow speed: measure along the diamonds. Medium speed: the cushion's center. Fast speed: the rail groove. The scenario tabs move the contact point by 3.7 inches across the same kick. instructional 14
  • Shallow angles. A rolling cue ball rebounds at about 70% of the incoming slope; the mirror line overshoots the target and the contact-point mirror method restores it. instructional 14
  • Roll, slide, draw. Forward spin survives the cushion and lengthens the rebound; draw shortens it; a sliding ball comes off at the true angle. instructional 10
7-foot adjustment

Diamond counting is table-relative, so the construction reads the same on a bar box. What changes is the cushion: the measured tier found the 7-foot Diamond bar box banking almost a diamond short of system. measured 12 Section 03 carries the numbers.

Diagrams drawn to scale in table coordinates — true-inch playing surface, true ball size. Cushion cross-section lines and rebound curves are schematic; contact-point constructions are exact mirror arithmetic. Hotspot claims carry their evidence tier and source numbers.

Speed shifts the reference line itself, and the corpus gives the mapping verbatim: "For slow-speed shots where the target is a medium-to-long distance (2-4 diamonds) from the kicking rail, you measure along the line of diamonds. For medium-speed shots or when the target is closer to the rail (1-2 diamonds), you measure along the center of the cushion… And for fast-speed shots or when the target is very close to the rail (less than 1 diamond), you measure along the rail groove." instructional 14 The lab above runs that mapping: the same kick aimed at the same 2-ball touches the cushion 3.7 inches apart depending on speed.

The object ball is not the cue ball. For kicks, the vertical spin that matters at the cushion belongs to the cue ball, which you control with tip position. For banks, it belongs to the object ball, which you control only through speed: "harder = less or no forward spin; softer = more forward spin. This is also why hitting harder shortens bank angles." instructional 10

Cushion efficiency sets the ceiling. The twice-plus-tenths technical proof models a cushion with a 0.7 coefficient of restitution, a rolling ball keeping about 70% of its perpendicular speed off a typical cushion. measured 22 The 0.7 is a modeling constant, not a manufacturer specification, and it is flagged in section 09. The cushion is also alive in another sense: "The cushion imparts spin (and can even reverse the spin direction) on a kicked or banked ball," which is the documented mechanism behind the twice-across banks you see from Reyes and Gorst. instructional 10 15

Spin and speed interact in documented directions: more speed shortens a rebound and less speed lengthens it, with one documented exception where the effects balance out; running spin lengthens, reverse spin shortens; sidespin matters little at shallow angles into the rail but has a large effect off the second rail; and an outside cut transfers spin that shortens a bank while an inside cut lengthens it. instructional 10 For a feel of magnitude: one third, two thirds, and full maximum spin move a straight-into-the-cushion kick by roughly 1, 2, and 3 diamonds, a forum-sourced rule of thumb republished by Dr. Dave as an approximation. anecdotal 10

Frozen on the rail: rail cuts are a different shot

Cutting a ball that is already against the cushion has its own geometry, because the cushion interferes with the cut. The documented baseline: "ignore the cushion and just aim the shot normally." The cushion enters the shot only on very large cuts, where a cushion-first hit with running spin helps pocket the ball. instructional 16

Firm banks: sliding systems and the table problem

When the object ball reaches the cushion without natural roll, the mirror hands the job to a different family of systems.

Firm hits and near-rail banks arrive at the cushion sliding, and the sliding-bank family covers them: twice-plus-tenths at 2.2 times the object-ball distance, measured along the rail grooves; one-third-more-than-twice, 2x + 1/3, also along the grooves; one-more-than-twice, measured through the diamonds, which "requires adjustments" at larger angles. instructional 14 Dr. Dave's comparison of the two leading systems: "The systems provide very close to the same lines of aim for small-to-medium-angle banks. At larger bank angles, above the (5+1/3)-to-2.5 line, the '1/3-more-than-twice' system aim will tend to make the ball bank a little short of target." instructional 14 Both work for sliding banks: fast speed, or an object ball close enough to the rail that it has no time to develop forward roll. instructional 14

SystemRule of thumbMeasured alongStanding in the corpus
Twice-plus-tenths (TPT)2.2 × the object-ball distanceRail groovesValidated against measured tables 12
1/3-more-than-twice2x + 1/3, starting 1/3 diamond above the 2-to-1 lineRail groovesMatches TPT on small-medium angles; tends short above (5+1/3)-to-2.5 14
1-more-than-twice2x + 1Through diamondsNeeds adjustments at larger angles 14
Eckert reference lines2x-to-3/4x through-diamondThrough diamondsMemorized no-math reference lines 14

The measured tier. TP B.28 is the only place in the corpus where a sliding system meets real tables: "1) The twice-plus-tenth system matches measured data very well on typical tables under typical conditions. 2) The 9' Olhaussen and 7' Valley tables banked very close to 'on system.'… 3) Diamond tables (9' Red Label and 7' bar box) banked very short, especially at larger bank angles… 4) The 7' Diamond bar-box banked almost a diamond shorter than typical 'on system' tables!" measured 12 The proof prints its own caveat: the non-Olhausen tables were measured "under slightly humid conditions, with old, worn-in cloth." measured 12

The Diamond mechanism follows from the cushion, not the slate: Diamonds use Artemus cushions, which are very bouncy, and their cushion noses are often lower and angled down slightly, so the ball rebounds with more perpendicular speed, creating "a shorter rebound and more retained speed." instructional 11 The blanket warning from the same source: "Standard kicking and banking systems work fairly well on most pool equipment; although, adjustments will be required based on table conditions," and Diamonds "play much shorter and faster than all other table brands." instructional 11 The user-sourced correction magnitudes, republished by Dr. Dave: about 10% of the aim for the 2-to-1 and Corner-5 systems, and a quarter diamond for the Plus System. instructional 11 This is not a corner case for the anthology reader: premier US events, including BCAPL Nationals and APA Worlds, are played on Diamonds. observation 21

Lab · The double-kiss check
Table
HEADFOOT5straight-in linecertain kiss
HEADFOOT5straight-in linecertain kiss
HEADFOOT5slight angle adjustmentbank is on
HEADFOOT5slight angle adjustmentbank is on

Reading the diagram

  • The test. Extend the straight-in line through the cue ball and the 5. Where that line points at the pocket decides the kiss. instructional 15
  • Into the facing. "The shot is a certain kiss. Left or right english, follow, center, or draw is not going to help you beat that kiss." instructional 15
  • Into the back. "With a slight angle adjustment… lined up to the middle of the back of the pocket, the bank can now be easily made with rolling or center ball, no english." instructional 15
7-foot adjustment

Pocket jaws scale with the table; the ball does not. The same facing-versus-back read applies on a bar box, with slightly less room between facing and back.

The straight-in line and its continuation are drawn to scale from the ball positions; pocket geometry is schematic. Hotspot claims carry their evidence tier and source numbers.

Double kisses are the bank pool deal-breaker: the object ball is spotted and the inning is lost. secondary 6 The test in the lab is Freddy "The Beard" Bentivegna's, published on Dr. Dave's page, including the steep cross-over case: when the line through the cut point continues into the middle of the pocket's back, the kiss is on; when it aims at the short rail, "you can go ahead and shoot the shot with impunity." instructional 15 The avoidance toolbox: speed and transferred spin, hopping the object ball, and the observation that faster speed reduces double-kiss exposure. instructional 15

That is one reason top bankers use speed: "With faster speed, there is much less variation from table to table and from shot to shot," less forward roll into the rail, and less forward curve after rebound. The priced trade-off is printed with the advantage: "A disadvantage of faster speed is the reduced effective 'size' of the pocket," with the documented exception that on two-way shots, pocket speed is the choice. instructional 15 And speed controls the bend problem: the $2,000 Bank Bend Challenge exists because "the amount of bend possible on typical shots on typical equipment is much smaller than many people think is possible." measured 15

Multi-rail: Corner-5 and the ledger

The three-rail systems are calibrated references with arithmetic for bones. The honest question is not whether they are exact. It is what they are exact for.

Corner-5 is the workhorse for three-rail kicks off a long rail. From the technical proof: "The Corner-5 diamond system is a formula-based method that can be used to aim multiple rail kick shots. Unlike with some other bank and kick shot systems, you use running English and aim directly through the diamonds." instructional 13 The formula: the third-rail target T equals the originating number D minus the first-rail number F. The proof's own worked example: "the originating direction number (D) is 4.5 and the first rail number (F) is 2. Therefore, the ball heads toward the third rail number (T) of 2.5 because: 2.5 = 4.5 − 2." An alternative numbering, T = D'/2 − F + 1, trades fractions for arithmetic. instructional 13

Lab · Corner-5 three-rail calculator
Table
HEADFOOT11223344556677D = 4.5F = 2T = 2.5T = D − F = 4.5 − 2 = 2.5
HEADFOOT11223344556677D = 4.5F = 2T = 2.5T = D − F = 4.5 − 2 = 2.5
HEADFOOT11223344556677D = 6F = 3T = 3T = D − F = 6 − 3 = 3
HEADFOOT11223344556677D = 6F = 3T = 3T = D − F = 6 − 3 = 3
HEADFOOT11223344556677D = 3.5F = 2.5T = 1T = D − F = 3.5 − 2.5 = 1
HEADFOOT11223344556677D = 3.5F = 2.5T = 1T = D − F = 3.5 − 2.5 = 1

Reading the diagram

  • The formula. T = D − F, running english, aimed directly through the diamonds. The track runs first rail, end cushion, third-rail target. instructional 13
  • The target. T is a diamond number on the starting rail: 2.5 in the proof's worked example, 3 and 1 in the practice scenarios. instructional 13
  • Speed moves the landing. The proof's own diagrams annotate fast, medium, and slow marks at the third rail. instructional 13 10
7-foot adjustment

Corner-5 counts diamonds, which are table-relative, so the numbers hold. Diamond-brand tables still need the down-table correction from section 03: about 10% of the aim. instructional 11

Diamond numbers and construction lines are drawn to scale in table coordinates. The track shows the system's nominal path, not a measured ball path. Hotspot claims carry their evidence tier and source numbers.

The system's own admission is in its diagrams: TP 7.2 annotates the third rail with fast, medium, and slow speed marks, which is the proof acknowledging that speed moves the impact point around the target. instructional 13 Dr. Dave's adjustment article exists for the same reason and is entirely devoted to the corrections. instructional 23 A calibrated reference with a documented spread is still useful. It is just not a solution.

The rest of the family, briefly. The Plus System is "used mostly for aiming two-rail kicks off a short rail, but it can also be used to aim three-rail kicks off a long rail," with a quarter-diamond adjustment documented for Diamond tables. instructional 14 11 Tom Ross's two-rail midpoint-parallel-shift needs "no calculations" but a standardized stroke: "you must deliver a consistent stroke with one tip of english," calibrated by his benchmark shot through the center diamond. instructional 18 Its scope is bounded: "the system will work consistently for any two rail kick on the same half of the table." instructional 18 Dr. Dave's version adds the effects: "OB close to cushion goes short, so aim farther from pocket; OB far from cushion goes long, so aim closer to pocket," and two-rail banks tend long, especially steep into the first rail. instructional 14 His April 2014 column says the midpoint kick "will typically go longer than predicted by a true parallel shift," so adjust toward the pocket. instructional 24 Jewett's assessment of the naive two-rail mirror is blunter: it "lets you see immediately how pitifully awful the two-rail mirror system is." instructional 14 The Sid System earns the same honesty: "the numbers on the second rail are off a little but as listed they are easy to remember." instructional 14

If you would rather skip arithmetic entirely: spot-on-the-wall systems replace it with an off-table landmark, placed about as far from the first rail as the cue ball travels after it; beyond three rails the convergence is narrow enough that any distant spot works. instructional 14 The Magic Spot is the fixed three-rail variant, and the Sixes System correlates the first leg's diamond separation with the fourth-rail convergence. anecdotal 14

System or claimMathematical standingWhat the sources say
Mirror / equal-angle (ideal)Exact for an ideal cushion: frictionless, non-compressing, sliding ball, no spinGeometric definition; real-shot variation is all adjustment 12 22
2-to-1 with a rolling ballReference only; needs the speed-and-distance line shiftSlow: diamonds; medium: cushion nose; fast: rail groove 14
Shallow-angle kicksMirror fails; the contact-point mirror restores itAbout a 70% rebound factor, rolling 14
Corner-5Calibrated for a rolling cue ball with running english; speed marks in its own diagramsT = D − F 13; adjustments article 23
Plus SystemEmpirical; quarter-diamond adjustment on Diamonds14 11
Two-rail midpoint shiftVisual construction; same-half scope; benchmark spin; tends long14 18 24
Twice-plus-tenths (sliding banks)Measured across five tables; best-performing sliding-bank system"Matches measured data very well" 12
Speed, spin, and condition correctionsNot exactable; condition-dependent, learned per table"Provide a point of reference only" 10

Reading the ledger

Nothing in the authoritative instruction corpus claims a diamond system is exact on a real table. The measured tier exists only for twice-plus-tenths' validation and the Diamond-short findings; everything else is instructional practice plus documented adjustments. Treat every system output as an initial aim, then let speed and feel close the gap. synthesis 10–15

Kick safeties: the slide zone

When you are hooked, the kick safety is the shot that keeps you in the game. Two named shots do most of the work.

Tom Ross states the convention and its limit: "Usually a good rule of thumb to follow is not to kick at balls that can be hit directly," with the documented exception: "in certain situations with an available direct hit, the rail-first kick can be the best option," the primary element being "a ball that's close enough to the rail to make hitting it a sure thing." instructional 18 The exception is not theoretical. His named case is Karen Corr's 2005 WPBA U.S. Open final safety against Allison Fisher: rail-first behind the 1, to "leave the two balls at opposite ends of the table with the 1 hidden behind the 9." instructional 18

Lab · Kick-safety zone
Table
HEADFOOTslide zone: about 6 in33 rolls outCB stops
HEADFOOTslide zone: about 6 in33 rolls outCB stops
HEADFOOTslide zone: about 6 in3wallCB parks here3 into the wall
HEADFOOTslide zone: about 6 in3wallCB parks here3 into the wall

Reading the diagram

  • The slide zone. Within about six inches of the cushion, a ball rebounding between 90 and about 45 degrees comes back with no spin for the first six inches, whatever spin it arrived with. The distance is the instructor's approximation, not a measurement. instructional 18
  • Stop kick. Full hit inside the zone: the still-sliding cue ball stops after contact. Hit about one tip above center. instructional 18 19
  • Kick-run. Two tips of low english reverse off the rail into forward spin: the cue ball follows the hit and spins down behind the wall instead of sitting on the shot line. instructional 19
7-foot adjustment

The slide zone is about six inches on any table. Bar-box rebound is livelier, and Diamond bar boxes bank short, so aim the kick slightly closer to the ball than the geometry says. instructional 11

Diagrams drawn to scale in table coordinates; rebound paths are schematic. The zone boundary visualizes an approximate claim. Hotspot claims carry their evidence tier and source numbers.

The mechanism, verbatim: "In that area known as the slide zone, a ball that bounces from a cushion at angles between 90 and about 45 degrees will rebound with no spin at all for the first six inches or so regardless of any spin it had going into the cushion. So, whenever we can come in behind an object ball in that zone to hit it full, the sliding cue ball will stop after knocking the object ball away." instructional 18 Execution notes: below-center hits "rebound more sharply from the rail. Thus you will need to aim at the rail slightly closer to the… ball than you may guess initially"; a little english away from the ball helps stop the cue ball; beyond about half a table, use a high hit instead of draw. instructional 18

Verkruyse names the two kicks the lab shows. The stop: "make sure that we make a full hit on the… ball… hit this shot about one tip above center ball… This will help the cue ball stop dead in its tracks." The kick-run: "when the cue ball hits the rail spinning backwards it reverses as it comes off the rail and has forward spin. This will make the cue ball spin down behind the wall of balls." instructional 19 His three reminders cover both: hit the object ball full; topspin stops the cue ball and sends the object ball away; draw reverses off the rail and runs the cue ball forward after contact. instructional 19

The tournament logic underneath: "Because ball in hand is the most powerful, offensive weapon in pool, we learn to play safeties that will stump our opponents. And, when we are hooked, we want to play kick shots that will not relinquish ball in hand. Professional 9 ball has evolved to a point where those two elements have become the crux of the game." instructional 18 One adjustment transfers with you: the two-rail midpoint kick typically goes longer than a true parallel shift, so aim toward the pocket. instructional 24

The ruleset changes what the safe is worth

Under WPA and CSI ball-in-hand-anywhere fouls, the quality of a kick safe matters less than not fouling: there is no positional way to punish a legal kick. Under APA's no-push handicapped 9-ball and CSI's push-out games, kick safeties that leave instant offense are the documented escapes. synthesis 18 19 21

The rules layer: what counts and what gets called

The shot does not change across formats. What it scores, what you must say, and what a miss costs change completely.

The pattern in one paragraph. APA polices the safety boundary, not the kick: the glossary defines the kick, safeties must be marked, and two-way shots are policed. rule 3 WPA runs on a general confusion clause plus specific calling rules for 10-ball, and ACS adopts the WPA rules. rule 1 4 CSI defines the kick shot precisely and defines banks and kicks as not obvious. rule 2 Bank pool flips the economy to points: cushions in order, exact calls, fouls that cost balls. rule 1 2 5

APA

  • Coverage: 8-ball and 9-ball only; the manual documents no bank pool format. unverified
  • Calling: no designation except the 8 in 8-ball; 9-ball requires the lowest ball first, no pocket call. rule
  • Kicks: "a shot that drives the cue ball to a rail before contacting the object ball" (glossary), never forbidden; kicked-in balls count. rule
  • Safeties: marked as Defensive Shots on the scoresheet; a ball legally pocketed on a defensive stroke keeps you shooting; two-way shots are policed, and repeated ones get noted as potential handicap manipulation (p. 32). rule
  • Ball in hand: behind the head string only for 8-ball break scratches. rule 21

WPA

  • Rule 1.7: "if there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter should indicate the ball and pocket." rule
  • 9-ball: no call-shot rule exists, so a lucky kick pot counts, subject to Rule 3.3: after contact, some ball must reach a rail or the shot is a foul. rule
  • 10-ball: called ball and pocket; "there is no 'safety' call at 10-Ball" (6.5); a wrongful pocket means "the other player chooses who will shoot next" (6.6). rule
  • 8-ball: call shot, with a safety available. rule

CSI (BCAPL / USA Pool League)

  • Kick shot: "A shot in which the cue ball, before contacting the called ball, contacts one or more cushions attached to a rail not adjacent to the called pocket." rule
  • Obvious shot: banks and kicks are defined as "not obvious," along with combinations and caroms. rule
  • Mechanics (1-16.5): shooting a bank or kick, you need not say the word or name the cushions; the ball and pocket carry the call. rule
  • Cost (1-16.7): an uncalled ball that drops ends your inning; the incoming player accepts the table in position. Forgiveness (1-16.8): an obvious shot that inadvertently becomes a kick and still pockets the called ball in the called pocket counts. rule
  • Measuring: the only device besides your hands is a single cue (ruling 6-7). rule

ACS

  • Plays the WPA rules; the same confusion clause appears in its general rules. rule
  • Same verdicts as WPA for banks, kicks, and calling. rule

Bank pool

  • WPA 13.5: "For a bank shot to be valid, the player must indicate the object-ball, one or more cushions in order that the ball will contact, and the pocket the object-ball will go into." Balls within a ball's width of the pocket may not need both adjoining rail sections; near-simultaneous ball-and-rail contact is assumed ball first. rule
  • Extras: "Any additional ball pocketed on the shot does not count" (13.6). rule
  • DCC: exact cushion count, "short rails do not count," kicks never score, a foul costs one ball (owe if none), a score of -5 is loss of game, jump cues only in the main 9-ball event. rule 5
  • Foul economy: points, not position; the cue ball mostly stays where it lies. synthesis 1 2 5
  • Traditional: clean pocket, no combinations or caroms, ball first, a double kiss ends the inning, single-rail banks near the pocket are considered obvious. secondary 6
FormatCall required?An uncalled bank that dropsDo kicks score?
APA 8-ballNo, only the marked 8It counts 3Yes 3
APA 9-ballNoIt counts 3Yes 3
WPA 8-ballYes, call shot with a safety availableCalled ball only 1Called ball only 1
WPA 9-ballNoIt counts 1Yes 1
WPA 10-ballBall and pocket, no safety callOpponent chooses who shoots next 1Only as called 1
CSI 8/9/10-ballYes: banks and kicks are never obviousInning ends; opponent accepts position 2Only as called 2
ACSPlays the WPA rulesAs WPA 4As WPA 4
Bank pool (WPA / DCC)Ball, exact cushions in order, pocketDoes not count 1Never 5
Lab · One bank shot, four rulebooks
Table
HEADFOOT3no call: it counts if it dropsthe 3 goes first: lowest ball
HEADFOOT3no call: it counts if it dropsthe 3 goes first: lowest ball

Reading the diagram

  • The shot. The 3 banks off the foot rail into the corner. Switch the game tabs: the geometry never changes, the verdict does. synthesis 1 2 3 5
  • APA verdict. No call to make. If the 3 drops, it counts, provided you struck the lowest ball first. rule 3
7-foot adjustment

Verdicts are table-independent. The geometry underneath is not: section 03 carries the Diamond correction.

HEADFOOT3call the 3 and the pocketwrong pocket: opponent chooses
HEADFOOT3call the 3 and the pocketwrong pocket: opponent chooses

Reading the diagram

  • WPA / ACS 10-ball verdict. Call the 3 and the pocket. A ball pocketed other than as called, with no foul, hands the choice of who shoots next to the other player. rule 1 4
HEADFOOT3a bank is never obvious: call ituncalled pot: inning over
HEADFOOT3a bank is never obvious: call ituncalled pot: inning over

Reading the diagram

  • CSI 8-ball verdict. A bank is never obvious in CSI play, so the 3 and the pocket must be named. An uncalled drop ends your inning; the opponent accepts the table in position. rule 2
HEADFOOT3call 3, one cushion, the cornera kick can never score
HEADFOOT3call 3, one cushion, the cornera kick can never score

Reading the diagram

  • Bank pool verdict. Call the ball, the exact cushions in order, and the pocket. A kick can never score, an extra ball does not count, and a foul costs one ball. rule 1 5
The bank geometry is drawn to scale; the pocket approach is schematic. Hotspot claims carry their evidence tier and source numbers.

Count cushions out loud in bank pool. WPA requires the cushions "in order"; DCC requires "the exact number of cushions," and "short rails do not count." A correct bank to the wrong rail count is not a score. rule 1 5

What this changes on the table

A short checklist, each item traceable to its section and tier.

  • Pick the reference line by speed and distance, not by habit: diamonds when slow, cushion center at medium speed, rail groove when fast. instructional 14
  • On shallow one-rail kicks with a rolling cue ball, expect about 70% of the mirror slope and re-aim at the contact point. instructional 14
  • Firm banks: start with twice-plus-tenths along the rail grooves, the one system with a measured validation trail. measured 12
  • On Diamond-brand tables, aim banks and kicks down-table short: almost a diamond on the 7-foot bar box, about 10% of the aim on the 2-to-1 and Corner-5 systems, a quarter diamond on the Plus System. measured 12 11
  • Run the straight-in-line test before every near-rail bank; a line into the facing is a certain kiss. instructional 15
  • Default to speed on banks, pocket speed on two-way shots. instructional 15
  • Corner-5 for three-rail kicks: running english, aim through the diamonds, and expect speed to move the landing around the target. instructional 13 23
  • Hooked: the stop kick inside the slide zone, the kick-run when you need to move, and never a cheap foul that surrenders ball in hand. instructional 18 19
  • Call every non-straight shot once you cross formats; the cost of calling is zero. synthesis 2
  • Test the table before it matters: Dr. Dave's standard-shot tests are the documented check-in routine for an unfamiliar tournament table. instructional 15 14

Conclusions that survive the sources

Six findings. Each names its evidence; where the evidence is thin, the finding says so.

  1. The mirror family is a reference, not a law

    The one-rail systems are one geometry under several names, instructional 14 and the corpus's own speed mapping, shallow-angle factor, and spin effects move the answer away from any single line. instructional 10 14 The system gives you the first aim; speed and feel finish it.

  2. Exactly one system here has been measured against real tables

    Twice-plus-tenths, validated on a 9-foot Olhausen and a 7-foot Valley, with documented shortfalls on Diamonds, the 7-foot bar box almost a full diamond short. measured 12 No other system in this episode has a measured counterpart.

  3. Diamond-brand tables need their own aim

    The mechanism is documented (Artemus cushions, lower noses) instructional 11 and the shortfall is measured, measured 12 while the correction magnitudes, about 10% of aim and a quarter diamond, are user-sourced figures republished by Dr. Dave. instructional 11 Since premier US events are played on Diamonds, observation 21 this is the adjustment most likely to matter to you.

  4. Multi-rail systems ship with their uncertainty attached

    Corner-5's proof annotates speed-dependent landing marks in its own diagrams instructional 13 and a whole article exists for its corrections, instructional 23 while the two-rail family carries documented long and short biases and a two-rail mirror described as "pitifully awful." instructional 14

  5. The kick safety is a named, learnable shot with a physics reason

    The slide zone, the stop kick, and the kick-run form one mechanism: spin state at the cushion decides what the cue ball does after contact. instructional 18 19 The six-inch figure is the instructor's approximation, not a measurement. unverified 18

  6. The ruleset decides the value of the same physical shot

    Kicked balls count in APA, need calls in CSI and in 10-ball, and cannot score in bank pool. rule 1 2 3 5 The geometry transfers between formats; the verdict does not.

Source registry

Every claim in this episode traces to one of these sources. Numbering follows the research corpus's stable order; gaps are intentional.

Rulebooks and rulesets

1wpapool.com — WPA Rules of Play, effective 2025-09-15 (2026.01.02 printing) — Rule 1.7 confusion clause (p. 7), Rule 3.3 no-rail, 10-ball Rules 6.5-6.6, and §13 Bank Pool (pp. 41-43), quoted verbatim from the extracted PDF official rules
2playcsipool.com — Official Rules of CueSports International, edition 08/12/2025 — kick shot and obvious shot definitions, Rule 1-16 calling mechanics and forgiveness clause, applied ruling 6-7, Chapter 7 bank pool official rules
3media.poolplayers.com — APA Official Team Manual — game rules (no designation except the 8), glossary kick and safety definitions, defensive-shot and two-way-shot policing (p. 32) official rules
4ACS 2025-26 Rulebook — adopts the WPA rules, including the confusion clause, for its events official rules
5derbycityclassic.com — Derby City Classic 2026 rules page — 9-Ball (short rack) Banks: race to 3, exact cushion calls, short rails do not count, kicks never score, foul economy, -5 loss, jump-cue restriction, ~$101,400 purse with $30,000 added for 2027 official event rules

Tradition

6onepocket.org — Complete Bank Pool Rules (2006 draft) — documented secondary synthesis of traditional rules: clean pocket, ball first, double kiss ends the inning, one-ball penalty, single-rail banks obvious secondary synthesis
7en.wikipedia.org — Bank pool — encyclopedic game definition and short-rack history; historical dating is not primary-sourced secondary
8onepocket.org — Hall of Fame: Freddy Bentivegna — biography and the Chicago action tradition; his book's systems could not be retrieved this session tradition
9freddythebeard.com — Banking with the Beard, book page and about page — the hustler's-credo marketing quote; book content not independently verifiable tradition

Instruction, physics, and technical proofs

10drdavepoolinfo.com — Bank and Kick Physics Effects FAQ — speed, roll/slide/draw, sidespin, spin transfer, the object-ball asymmetry, and "a point of reference only" instructional
11drdavepoolinfo.com — Diamond Brand Tables FAQ — Artemus-cushion mechanism, short-bank warning, user-sourced 10% and quarter-diamond corrections (noted as user-sourced in the source itself) instructional
12drdavepoolinfo.com — TP B.28, Sliding-Bank-Shot Table Comparisons From Careful Measurements — TPT validation on the 9' Olhausen and 7' Valley; Diamond 9' Red Label and 7' bar box banking short; humidity and worn-cloth caveat measured
13drdavepoolinfo.com — TP 7.2, Corner-5 three-rail diamond system formulas — T = D − F, the D 4.5 / F 2 / T 2.5 worked example, alternative numbering, speed marks in the diagrams instructional derivation
16drdavepoolinfo.com — Rail Cut Shot Aiming FAQ — frozen-ball cuts, the ignore-the-cushion baseline, cushion-first hits with running spin on large cuts, Jewett's cushion-compression demonstration instructional
17drdavepoolinfo.com — "WaxGate Effects," Billiards Digest, October 2025 — slick-cloth and wax effects on bank direction with measured kick demonstrations instructional with measured demos
18drdavepoolinfo.com — Tom Ross, "Kicking Safe" (Ozone Billiards, Feb 2010), "Kicking Safe II" (CueTimes, 2005), "Two Rail Kick Shots" (Ozone, Mar 2009) — the slide zone, kick-safe conventions, the Corr 2005 WPBA final example, the two-rail midpoint system and its same-half scope instructional
19pooldawg.com — Mikey Verkruyse, "Defensive Kicking" — the named stop and kick-run kick safeties with tip positions instructional
20wcbs.sport — WCBS Billiards Glossary — a bank "is not an obvious shot and must be called in games requiring called shots" glossary
21Internal research: Break Rules Research (art_DR7F3ZCN), Break Equipment & Tournament Evidence Research (art_2J9YFUfc), Break Strategy Research (art_4Ssdxlab) — tournament context: premier events on Diamond tables, DCC champions, APA ball-in-hand specifics internal research
22drdavepoolinfo.com — TP B.6 — ball/rail restitution modeling, ec = 0.7 typical for a rolling ball; a modeling value, not a specification measured model
24drdavepoolinfo.com — BU kicks column, Billiards Digest, April 2014 — the two-rail midpoint kick goes longer than a true parallel shift; adjust toward the pocket instructional

Flagged: not verified

These claims appear in the research corpus but did not survive verification against a primary source. They are printed where relevant with the unverified tag; they are collected here so the gap is impossible to miss.

  • ⚑Freddy Bentivegna's banking systems. Banking with the Beard (2013) could not be retrieved; only his double-kiss zone text and short-rail references as republished by Dr. Dave are citable. Do not trust thirdhand summaries of his systems.
  • ⚑The 70% shallow-angle factor as a measurement. Bob Jewett's figure is instructional, not instrumented. Use it as an adjustment direction, not a constant. 14
  • ⚑The six-inch slide-zone distance. Tom Ross's approximation; angle, speed, and cloth modify it, per his own caveat. 18
  • ⚑Cross-table spin magnitudes. The one-third, two-thirds, three-thirds rule (1, 2, 3 diamonds) is forum-sourced, republished by Dr. Dave as an approximation. 10
  • ⚑Raw TP B.28 numeric columns. The measurement conventions in the extracted text are ambiguous; only Dr. Dave's printed conclusions are quoted in this episode. 12
  • ⚑APA bank pool coverage. No bank pool format appears in the extracted APA Team Manual; absence within that document is verified, absence as an organization-wide offering is not. 3
  • ⚑Cushion restitution as a single constant. The 0.7 coefficient is a modeling value for rolling-ball rail contact in one technical proof, not a material specification. 22