← Series HubMechanics of the Rock

Mechanics of the Rock — drill registry · v1.3.0

The Drill Library

85 drills, every row sourced or silent. Difficulty bands, equipment needs, scoring rules, and the advance math — with evidence tiers and weak-source flags on everything. Search it, filter it, or let tonight’s session build itself; select any drill and its setup table follows.

85 drills · 32 sources · 23 systems · curation pass 2026-10-14 · canonical file: data/drills.json


01 · Tonight’s session

Editorial guidance — our pairing, not a sourced fact.

Pick what falls apart under pressure

02

The Library

Skill
Level
Equipment

85 of 85 drills

DR-0012A Scored systems and rating drills

Runout Drill System, Level 1 — "six, direct"

Runout Drill System

position/pattern
Foundation

foundation (chart: lower novice)

Needs
full rack for the break, any six balls for the run
Setup
Rack any six balls; break; take ball in hand after the break; pocket all six with each shot called, each object ball pocketed directly with no cue-ball travel required.
Scoring
Clean run = no misses or fouls.
Advance
2 of 3 racks moves up a level; 1 of 3 stays; 0 of 3 drops. Break scratches carry no penalty; break balls stay down.
Dose
3 racks per level attempt

Evidence: instructional — src-29 · src-33

DR-0022A Scored systems and rating drills

RDS Level 2 — six, straight, five ball-in-hands

Runout Drill System

position/pattern
Foundation

foundation (chart: mid novice)

Needs
as DR-001. Any six balls, straight-pool-style running (no order constraint beyond staying legal); you may pick the cue ball up five extra times during the run
Scoring
As DR-001 house rules.
Advance
2 of 3 up, 1 of 3 stays, 0 of 3 drops.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0032A Scored systems and rating drills

RDS Level 3 — six, straight, three ball-in-hands

Runout Drill System

position/pattern
Foundation

foundation (chart: upper novice)

Needs
as DR-001; three extra ball-in-hands instead of five
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0042A Scored systems and rating drills

RDS Level 4 — six, straight, two ball-in-hands

Runout Drill System

position/pattern
Foundation

foundation (chart band D–)

Needs
as DR-001; two extra ball-in-hands
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0052A Scored systems and rating drills

RDS Level 5 — six, straight, one ball-in-hand

Runout Drill System

position/pattern
Foundation

foundation (chart band D)

Needs
as DR-001; one extra ball-in-hand
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0062A Scored systems and rating drills

RDS Level 6 — three solids, three stripes and the 8

Runout Drill System

position/pattern
Intermediate

intermediate (chart band D+)

Needs
as DR-001; eight-ball rack subset
Setup
Run three solids, three stripes, then the 8 under 8-ball rules.
Scoring
As DR-001 house rules; a pocketed 8 is re-spotted or re-racked per the handout's local-rule note.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0072A Scored systems and rating drills

RDS Level 7 — nine, straight

Runout Drill System

position/pattern
Intermediate

intermediate (chart band C–)

Needs
as DR-001; any nine balls, straight running, no extra ball-in-hands stated
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0082A Scored systems and rating drills

RDS Level 8 — four solids, four stripes and the 8

Runout Drill System

position/pattern
Intermediate

intermediate (chart band C)

Needs
as DR-001; 8-ball subset, straight running
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0092A Scored systems and rating drills

RDS Level 9 — all fifteen, straight, two ball-in-hands

Runout Drill System

position/pattern
Intermediate

intermediate (chart band C+)

Needs
full 15-ball rack, straight-pool style, two extra ball-in-hands
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0102A Scored systems and rating drills

RDS Level 10 — six, rotation

Runout Drill System

position/pattern
Intermediate

intermediate (chart band B–)

Needs
as DR-001; any six balls in rotation (lowest ball first)
Scoring
As DR-001 house rules. Chart anchor: this level sits beside FargoRate 500–549 and BU 110–124.
Dose
3 racks per level attempt

Evidence: instructional — src-29 · src-33

DR-0112A Scored systems and rating drills

RDS Level 11 — all fifteen, straight

Runout Drill System

position/pattern
Intermediate

intermediate (chart band B)

Needs
full rack, straight running, no extra ball-in-hands
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0122A Scored systems and rating drills

RDS Level 12 — all fifteen, 8-ball

Runout Drill System

position/pattern
Advanced

advanced (chart band B+)

Needs
full rack under 8-ball rules
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0132A Scored systems and rating drills

RDS Level 13 — four, four and the 8, 8-ball then rotation

Runout Drill System

position/pattern
Advanced

advanced (chart band A–)

Needs
as DR-001; 8-ball rules, then continue the remaining balls in rotation
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0142A Scored systems and rating drills

RDS Level 14 — nine-ball, balls 1 through 9

Runout Drill System

position/pattern
Advanced

advanced (chart band A)

Needs
9-ball rack
Setup
Run the full rack in rotation under 9-ball rules.
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0152A Scored systems and rating drills

RDS Level 15 — all fifteen, 8-ball then rotation

Runout Drill System

position/pattern
Advanced

advanced (chart band A+/AA — semipro/pro)

Needs
full rack; clear under 8-ball rules, then the remainder in rotation
Scoring
As DR-001 house rules.
Dose
3 racks per level attempt

Evidence: instructional — src-29

DR-0162A Scored systems and rating drills

RDS Level 16 — all fifteen, rotation

Runout Drill System

position/pattern
Advanced

advanced (chart band A++/AAA — world-class pro)

Needs
full rack, straight rotation from the break
Scoring
As DR-001 house rules. Chart anchor: beside FargoRate 770 and above.
Dose
3 racks per level attempt

Evidence: instructional — src-29 · src-33

DR-0172A Scored systems and rating drills

RDS 100 — points variant (BU Exam IV)

Runout Drill System

position/pattern
Advanced

advanced (self-scaling)

Needs
full racks
Setup
The ladder's points variant: you begin with 100 points and lose points for balls left on the table when a run ends on a miss or foul; the Billiard University uses this format as its Exam IV.
Scoring
Score is a running point total rather than a level; degrade by balls left per failed run.
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-29 · src-32

DR-0182A Scored systems and rating drills

Playing the Ghost, 9-ball

Playing the Ghost

position/patternmental
Foundation → Advanced

self-scaling (rating output: foundation→advanced)

Needs
full 9-ball rack
Setup
Play 5 or 10 racks of 9-ball against an imaginary opponent: ball in hand after the break; break from behind the head string; always hit the lowest ball first; if you scratch on the break, spot the balls made; otherwise break shots count; an early 9 does not end the rack.
Scoring
1 point per ball made, +1 if the 9 was among them; five-rack totals map 0–8→1, 9–14→2, 15–19→3, 20–23→4, 24–27→5, 28–31→6, 32–35→7, 36–39→8, 40–44→9, 45–50→10; letters D (novice) 1–3, C (intermediate) 4–6, B (advanced) 7–9, A (superior) 10.
Advance
none — the rating is the output. Author's caveat: scores vary session to session; run several and keep the median.
Dose
5 or 10 racks per session

Evidence: instructional — src-34 · src-35

DR-0192A Scored systems and rating drills

Playing the Ghost, 10-ball

Playing the Ghost

position/patternmental
Foundation → Advanced

self-scaling (rating output; author calls this version the most recommended)

Needs
full 10-ball rack
Setup
The 10-ball version of DR-018 with the same conventions (ball in hand after the break, lowest first).
Scoring
Session totals across 30 racks with the highest 10 and lowest 10 dropped; published bands run D+ at 30–35 up through Pro at 71+ on the 100-rack-normalized scale.
Advance
none.
Dose
30 racks per full rating session

Evidence: instructional — src-35

DR-0202A Scored systems and rating drills

Playing the Ghost, safety variant

Playing the Ghost

safetyposition/pattern
Intermediate

intermediate (editorial)

Needs
full rack
Setup
Ghost variant that allows defensive shots; the working assumption is that the ghost cannot jump or kick.
Scoring
Scoring adapted to include safeties; details carried on the author's rating page rather than the drill sheet.
Advance
none.
Dose
not stated by source

Evidence: instructional — src-35

DR-0212A Scored systems and rating drills

BU Exam I, F1 — Cut Shot Drill

Billiard University exams

shotmaking
Foundation → Intermediate

foundation→intermediate (self-scaling)

Needs
self-adhesive donuts to mark positions; optional video camera or BU instructor for an official run
Setup
Seven CB stations along the rail line of a corner-pocket cut; start at station 4. Pocket the object ball and the cue ball advances one station on success, retreats one on miss; a success at 7 or a miss at 1 holds.
Scoring
Ten shots total (you may stop early with a guaranteed 10). Score = final station after the 10th shot's adjustment + one bonus point per success at 7; 10 max. Any exam drill may be shot from either side of the table.
Advance
none within the exam; Exam I total routes you into Exam II level (0–49 Bachelors, 50–69 Masters, 70–100 Doctorate).
Dose
One exam sitting; the instructions estimate 40–60 minutes per exam (project-verified src-31 context)

Evidence: instructional — src-51

DR-0222A Scored systems and rating drills

BU Exam I, F2 — Stop Shot Drill

Billiard University exams

shotmaking
Foundation → Intermediate

foundation→intermediate (self-scaling)

Needs
donuts on the object ball and its ghost-ball outline
Setup
As DR-021's mechanic along a corner-pocket stop shot: pocket the ball and the stopped cue ball must overlap part of the ghost-ball outline; cue ball may touch a cushion; positions may move off the rail with the cue ball within one diamond; at station 1 the cue ball may sit anywhere between stations 1 and 2 to avoid a double hit.
Scoring
As DR-021 (final station + bonus; 10 max).
Dose
One exam sitting

Evidence: instructional — src-51

DR-0232A Scored systems and rating drills

BU Exam I, F3 — Follow Shot Drill

Billiard University exams

shotmakingposition/pattern
Foundation → Intermediate

foundation→intermediate (self-scaling)

Needs
paper-rectangle target cut from an 8.5×11 sheet with a 1-inch border (website template)
Setup
Cue ball and object ball ride one diamond apart; pocket the ball and send the cue ball into or overlapping the rectangle target; cushions allowed.
Scoring
As DR-021 (final station + bonus; 10 max).
Dose
One exam sitting

Evidence: instructional — src-51

DR-0242A Scored systems and rating drills

BU Exam I, F4 — Draw Shot Drill

Billiard University exams

position/patternshotmaking
Foundation → Intermediate

foundation→intermediate (self-scaling)

Needs
donut-marked stations
Setup
As DR-021's mechanic on a draw shot: pocket the object ball and draw the cue ball into a fixed 2×1-diamond rectangle beside the side pocket (target does not move with the cue ball; center of the ball must finish inside the border); side cushion contact allowed; station-1 relief as in F2.
Scoring
As DR-021 (final station + bonus; 10 max).
Dose
One exam sitting

Evidence: instructional — src-51

DR-0252A Scored systems and rating drills

BU Exam I, F5 — Stun Shot Drill

Billiard University exams

shotmaking
Foundation → Intermediate

foundation→intermediate (self-scaling)

Needs
paper-rectangle target
Setup
The target moves instead of the cue ball: start with the target at position 4 (its long edge against the rail cushion; other positions align with the long-rail diamonds). Positions 1–3 require the cue ball to run straight to the target with no cushion; positions 5–7 require a rebound off the end rail; position 4 permits but does not require cushion contact. Success = pocket the ball and finish in or overlapping the target.
Scoring
Ten shots; score = final target position + bonus per success at 7; 10 max.
Dose
One exam sitting

Evidence: instructional — src-51

DR-0262A Scored systems and rating drills

BU Exam I, F6 — Ball Pocketing Drill

Billiard University exams

shotmaking
Foundation

foundation (fixed setup)

Needs
none beyond balls
Setup
Ten fixed shots (five object balls off each cue-ball position per the exam diagram), shot in order regardless of outcome, one attempt each, no progressive movement.
Scoring
Score = balls pocketed without a scratch; 10 max.
Advance
none.
Dose
One exam sitting

Evidence: instructional — src-51

DR-0272A Scored systems and rating drills

BU Exam I, F7 — Wagon Wheel Drill

Billiard University exams

position/pattern
Intermediate

intermediate (exam-calibrated)

Needs
donut-marked rail target balls per the exam diagram
Setup
Pocket the object ball and drive the cue ball to hit each rail target ball in turn; rail-first contact adjacent to the target is allowed but no other cushion may be touched en route; two attempts per target; completed target balls come off and disturbed ones are replaced.
Scoring
Score = successful attempts; 20 max.
Advance
none.
Dose
One exam sitting

Evidence: instructional — src-51

DR-0282A Scored systems and rating drills

BU Exam I, F8 — Grid Target Drill

Billiard University exams

position/pattern
Intermediate

intermediate (exam-calibrated)

Needs
donut-marked target grid per the exam diagram
Setup
Pocket the 1-ball and finish the cue ball in or overlapping each grid target in turn; any route, any number of rails; four attempts per target.
Scoring
Score = successful attempts; 20 max.
Advance
none.
Dose
One exam sitting

Evidence: instructional — src-51

DR-0292A Scored systems and rating drills

BU Exam II, S1 — Line of Balls Drill

Billiard University exams

position/pattern
Advanced

advanced (Doctorate station)

Needs
Doctorate-level skills exam context (both exams on a 9-foot or larger table for a Doctorate)
Setup
A line of balls pocketed in rotation in any pockets without scratching and without contacting any remaining ball; disturbing a ball ends the run (the pocketed ball still counts).
Scoring
Score = balls pocketed legally before a miss or contact; 10 max; shoot twice, keep the higher.
Advance
none within the exam.
Dose
One exam sitting (40–60 min per exam)

Evidence: instructional — src-52

DR-0302A Scored systems and rating drills

BU Exam II, S2 — Rail Cut Shot Drill

Billiard University exams

shotmaking
Advanced

advanced (Doctorate station)

Needs
as DR-029. Rail-hugging cut shots pocketed in any order, two attempts, higher score kept; no scratch, no combinations, no disturbing remaining balls
Scoring
Score = balls pocketed legally before a miss or contact; 15 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0312A Scored systems and rating drills

BU Exam II, S3 — Rotation layouts

Billiard University exams

position/pattern
Advanced

advanced (Doctorate station)

Needs
as DR-029. Three fixed 9-ball-rotation layouts; pocket legally under rotation rules, always striking the lowest ball first; an early 9 must be followed by the remaining balls in rotation
Setup
(Station heading lost in text extraction; block position between S2 and S5 — synthesis.)
Scoring
Score = sum of the two lowest of the three layout scores; 14 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0322A Scored systems and rating drills

BU Exam II, S4 — Rotation layouts, multi-rail requirement

Billiard University exams

position/pattern
Advanced

advanced (Doctorate station)

Needs
as DR-029. Three layouts as DR-031, with an added requirement: shape on the 7 and 9 must come off three or four rails from the 6 and 8; taking fewer rails stops the run but the pocketed ball still counts
Scoring
Score = sum of the two lowest layout scores; 14 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0332A Scored systems and rating drills

BU Exam II, S5 — Hide-Behind-Target Safety Drill

Billiard University exams

safety
Advanced

advanced (Doctorate station)

Needs
paper-rectangle target (8.5×11, 1-inch border, printable template) plus obstacle cluster
Setup
Two attempts from each cue-ball position; each attempt must snooker — hide the object ball behind the obstacle cluster with no direct contact path; the 1-ball may not be pocketed; obstacle balls may be contacted but must stay within or overlapping the target.
Scoring
Score = successful snookers; 14 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0342A Scored systems and rating drills

BU Exam II, S6 — Kick Shot Drill

Billiard University exams

kicking
Advanced

advanced (Doctorate station)

Needs
diagrammed object-ball positions
Setup
Shots 1–4: kick at each object ball off the same long rail from a fixed cue-ball position. Shots 5–6: ball in hand, kick off any two rails at the 1 and 3. Shot 7: ball in hand, kick off any three rails at the 2.
Scoring
Score = successful legal kicks (no scratch, ball to rail); 7 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0352A Scored systems and rating drills

BU Exam II, S7 — Bank Shot Drill

Billiard University exams

kicking
Advanced

advanced (Doctorate station)

Needs
diagrammed positions
Setup
Bank the object ball cross-corner from each of seven cue-ball positions.
Scoring
Score = legal banks without a scratch; 7 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0362A Scored systems and rating drills

BU Exam II, S8 — Elevated Cue Drill

Billiard University exams

jump
Advanced

advanced (Doctorate station)

Needs
diagrammed positions
Setup
Pocket each object ball from the indicated cue-ball position using an elevated cue, without scratching.
Scoring
Score = successful shots; 7 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0372A Scored systems and rating drills

BU Exam II, S9 — Jump or Massé Drill

Billiard University exams

jump
Advanced

advanced (Doctorate station)

Needs
diagrammed obstacle
Setup
Seven attempts; each success is a legal jump or massé that pockets the cue ball's target (cue ball pocketed per the exam's scoring wording: "CB pocketed, no obstacle-ball contact"); practice both skills, use your more reliable one in the exam.
Scoring
Score = successful attempts; 7 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0382A Scored systems and rating drills

BU Exam II, S10 — Break Drill

Billiard University exams

break
Advanced

advanced (Doctorate station)

Needs
full rack
Setup
Break three times, scoring each break on five criteria, one point each: no scratch; no scratch and the cue ball not driven to a cushion; no scratch with the cue ball's center inside the center four-diamond zone throughout; no scratch with at least one ball pocketed; no scratch with three or more object balls pocketed and/or driven past the head string.
Scoring
Score = median of the three break scores (best and worst discarded); 5 max.
Dose
One exam sitting

Evidence: instructional — src-52

DR-0392A Scored systems and rating drills

Bowlliards

Bowlliards

shotmakingposition/patternmental
Foundation

foundation (source: "particularly suited for beginners, juniors and league players")

Needs
full rack; call-shot discipline
Setup
Ten frames of ten balls; two innings per frame; each legally pocketed ball scores 1 regardless of number, in any order; a ten-ball first inning scores as a strike, the remainder as a spare; tenth-frame strike earns two extra innings, spare one; balls made or jumped on the break are spotted and play continues with cue ball in hand; the site itself warns that pocketing on the break can cause congestion at the foot spot.
Scoring
Bowling-style cumulative score toward a perfect 300.
Advance
none. Known source conflict, carried from the corpus: the FAQ's "Max Possible starts at 150" wording contradicted the rules' 300 and has since vanished from the live FAQ; print 300 (src-17, src-18).
Dose
10 frames per game

Evidence: instructional — src-17 · src-20

DR-0402A Scored systems and rating drills

The Tucker Test

The Tucker Test

position/patternshotmaking
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
two 8.5×11 paper sheets as moveable targets
Setup
Shots 1–16 all fire from the same cue-ball and object-ball positions; only the paper targets move; five attempts per target.
Scoring
2 points for pocketing and landing on the paper, 1 for pocketing and hitting it, 0 for a miss; up to 10 points per shot across 100 shots. Design principle stated by the author: fixed ball positions keep table time on shooting, not resetting.
Advance
not stated by source.
Dose
Section 1 of the test: at least 80 shots from one position

Evidence: instructional — src-23

DR-0412A Scored systems and rating drills

PAT — Playing Ability Test (Levels 1–3, PAT Start as preliminary stage)

PAT — Playing Ability Test

shotmakingposition/patternkickingbreak
Foundation → Advanced

source-anchored: PAT 1 beginner-to-slightly-advanced; PAT 2 advanced-to-experienced; PAT 3 top/world-elite

Needs
examiner-run session; two players to a table, or 2–3 hours solo
Setup
Ten sectors per level (stroke speed, stroke straightness, follow efficiency, draw efficiency, position play small and large areas, ball frozen to rail, continuous exercises, standard position shots, 9-ball table clearing; Level 3 adds long/angle shots and banking), ten mini-tests each.
Scoring
Achieved average × factor = points per category against a target value; result is a level and emblem ("similar to the belt system in martial sports"), eight grades in three levels.
Advance
retake PAT 1 after 3 months, PAT 2–3 after 6. The packet's WPA-approval sentence is publisher copy, consistent across 2005–2007 listings, not a WPA-primary record (src-44).
Dose
Session of approx. 3–4 hours (two players)

Evidence: instructional — src-25 · src-26

DR-0422A Scored systems and rating drills

Equal Offense

Equal Offense

shotmakingposition/pattern
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
full 15-ball rack
Setup
Straight-pool-derived solo game: ten innings; each inning opens with a break shot whose pocketed balls spot; then ball in hand in the kitchen; run as far as possible, re-racking after the 14th ball (break the 14 and pocket the 15th).
Scoring
Max 20 points per inning, 200 per game; straight-pool break-ball planning applies.
Advance
none — the total is the rating.
Dose
10 innings per game

Evidence: instructional — src-57

Weak source: single-source
DR-0432A Scored systems and rating drills

The Fargo rating drill

Fargo rating drill

position/patternbreak
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
full racks
Setup
A practice-and-rating drill developed by Mike Page; the VEPP article that catalogs rating drills notes these drills "begin with a break" (src-55). Full session rules live on the linked description and score sheet, which were not re-retrieved this pass.
Scoring
Produces a drill score intended as a rating input; rules summary and score sheet exist at the source's links.
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-59

Weak source: single-source
DR-0442A Scored systems and rating drills

Hopkins Q Skills Challenge

Hopkins Q Skills Challenge

position/patternbreak
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
full racks
Setup
Named on Dr. Dave's player-rating drill list alongside RDS and BU; the VEPP catalog likewise groups it with Fargo as a rating drill that begins with a break. Session rules not retrieved this pass.
Scoring
Rating-drill output per its own materials (not read).
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-50 · src-55

DR-0452A Scored systems and rating drills

VEPP 9-ball pattern drill exam

VEPP pattern exam

position/patternshotmaking
Foundation → Advanced

three source levels: L1 foundation, L2 intermediate, L3 advanced

Needs
full 9-ball racks; printed layout diagrams (Section 4 of the VEPP 9-ball clinic handout)
Setup
Twelve fixed 9-ball patterns, four per level across three levels of difficulty; each layout is five shots run in rotation from ball in hand.
Scoring
1 point per shot; five attempts per layout; a full pass at all twelve layouts is a 100-point exam.
Advance
not stated by source.
Dose
5 attempts × 12 layouts

Evidence: instructional — src-55

DR-0462A Scored systems and rating drills

VEPP pattern 101A (Level 1, Layout 1)

VEPP pattern exam

position/pattern
Foundation

foundation

Needs
printed layout
Setup
Five-ball rotation runout from ball in hand with a near stop-shot roadmap throughout; the entry-level layout of the exam above.
Scoring
Scores within DR-045's exam frame.
Dose
As DR-045

Evidence: instructional — src-55

DR-0472A Scored systems and rating drills

VEPP pattern 103A (Level 3, Layout 1)

VEPP pattern exam

position/pattern
Advanced

advanced

Needs
printed layout
Setup
Level-3 layout with an added requirement: the cue ball may not touch a cushion — the runout must be done on stun and draw alone.
Scoring
As DR-045.
Dose
As DR-045

Evidence: instructional — src-55

DR-0482A Scored systems and rating drills

VEPP pattern 103D (Level 3, Layout 4)

VEPP pattern exam

position/pattern
Advanced

advanced

Needs
printed layout
Setup
Level-3 layout with a three-cushion requirement: position on the 7 and 9 must come off three cushions (the exam's Doctorate-level analog is DR-032).
Scoring
As DR-045.
Dose
As DR-045

Evidence: instructional — src-55

DR-0492A Scored systems and rating drills

Colin Colenso's potting drill

Colenso potting drill

shotmaking
Foundation → Advanced

source-anchored bands: 20–29 beginner/casual, 30–44 C, 45–59 B, 60–69 A, 70–79 "pro level potter"

Needs
printable drill diagram and scoring sheets (auto-scoring spreadsheet exists, community-made, forum-hosted)
Setup
Sixteen potting challenges, eight from each side of the table, spanning cut angles, distances and directions; six cue-ball positions and eight object balls into the corner; perform each pot five times; scratching is allowed, "slop" is not. Short form: two of each pot, total ×2.5.
Scoring
Score out of 80; Colenso's own rating bands as listed. A May 2020 write-up adds that the video description's rating table relates scores to ABCD level, expected BU scores, expected league handicaps and a predicted FargoRating.
Advance
none — the total is the rating.
Dose
80 shots, ~30–50 minutes

Evidence: instructional — src-62 · src-68

DR-0502B Stroke and fundamentals

MoFUDAT — "Most Famous and Useful Drill of All Time"

MoFUDAT

shotmaking
Foundation

foundation

Needs
striped ball (stripe aligned to the shot line), optional "sentinel" balls flanking a rail gap as a visible target, optional golf tee as a far-rail aim point
Setup
Shoot a medium-speed, above-center hit straight up-table off the far cushion and back; watch the stripe for wobble (an off-center-hit indicator) and stay down until the ball returns close to the cue tip.
Scoring
Count good hits per ten attempts (little or no wobble, ball back near the tip). Repeat the ten-shot cycle with center-ball and below-center placements and compare.
Advance
not stated by source; difficulty self-scales by narrowing the sentinel gap, adding backspin (the drag effect punishes unintentional sidespin), or increasing speed.
Dose
10 attempts × 3 tip placements per cycle

Evidence: instructional — src-67 · src-68

DR-0512B Stroke and fundamentals

Stroke over the cushion line

Standalone drills

shotmaking
Foundation

foundation

Needs
none
Setup
Stroke directly over a rail cushion line and confirm the cue stays over the line through the entire stroke.
Scoring
Pass/fail by observation; no number.
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-68

DR-0522B Stroke and fundamentals

Golf-tee stroke gate

Standalone drills

shotmaking
Foundation

foundation

Needs
two vertical golf tees
Setup
Stroke between two upright tees; a follow-through that is not straight moves them.
Scoring
Pass/fail by observation.
Advance
narrow the tee gap as you improve.
Dose
not stated by source

Evidence: instructional — src-68

DR-0532B Stroke and fundamentals

Mirror check (aim, alignment, vision center)

Standalone drills

shotmaking
Foundation

foundation

Needs
a mirror
Setup
Check vision-center alignment and stroke straightness in the mirror; adjust stance and head orientation toward a squarer face and level eyes.
Scoring
Pass/fail by observation; no number.
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-68

DR-0542B Stroke and fundamentals

Row-of-balls into a corner, bridge on the far rail

Standalone drills

shotmaking
Foundation

foundation

Needs
a row of balls
Setup
Shoot each ball of the row into a corner pocket while bridging on the far short rail; keep head and body still through every stroke.
Scoring
Standard per the article: if you cannot make 10 in a row, get instruction.
Advance
not stated by source.
Dose
not stated by source

Evidence: instructional — src-68

DR-0552B Stroke and fundamentals

Line of straight stop shots

Standalone drills

shotmaking
Foundation → Intermediate

foundation→intermediate (editorial)

Needs
a line of balls across the table; donuts helpful
Setup
Place the cue ball for a long, straight stop shot on each ball in turn; the stop shot exposes aim and sidespin errors that a rolling shot would hide.
Scoring
Standard per the article: 10 in a row from long distance; any miss and the sequence restarts.
Advance
add balls and increase distance.
Dose
not stated by source

Evidence: instructional — src-68

DR-0562B Stroke and fundamentals

Short stop / follow / draw into the side

Standalone drills

shotmakingposition/pattern
Foundation → Intermediate

foundation→intermediate (editorial)

Needs
none beyond balls
Setup
Cue ball at table center, object ball halfway to a side pocket: five stop shots in a row, then five follow shots pocketing the ball and scratching the same pocket, then five draw shots scratching the opposite side. The article notes most players find the draw leg hardest.
Scoring
Pass standard: 5 in a row per leg.
Advance
not stated by source.
Dose
15 shots per full cycle

Evidence: instructional — src-68

DR-0572B Stroke and fundamentals

Long diagonal stop / follow / draw

Standalone drills

shotmakingposition/pattern
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
donuts to mark the cue ball and object ball, plus a follow-through position mark
Setup
A table-diagonal shot with the object ball halfway between cue ball and pocket (the longest straight shot available); pocket 10 stop shots in a row; then 5 follow shots that pocket the ball and scratch; then draw shots pocketing the ball and scratching — "if you can get 1 or more out of 5, you are doing well."
Scoring
Streak standards per leg as listed.
Advance
not stated by source.
Dose
~20+ shots per cycle

Evidence: instructional — src-68

DR-0582B Stroke and fundamentals

Progressive stop-shot ladder (NV J.35 version)

Progressive practice (Jewett)

shotmakingposition/pattern
Foundation → Advanced

self-scaling

Needs
donuts for the stop-shot target near the pocket
Setup
Cue ball starts four diamonds from the corner pocket; a successful stop (cue ball finishes within a ball of the target) moves the cue ball back a diamond, a miss moves it forward; seven diamonds is the longest position.
Scoring
Score = final cue-ball position after 10 shots + one bonus point per make from the 7-diamond position; 14 max. Keep a log of scores.
Advance
not stated by source — the ladder self-scales. Scored twin of BU Exam I F2 (DR-022).
Dose
10 shots per run

Evidence: instructional — src-68

DR-0592B Stroke and fundamentals

Progressive cut shots

Progressive practice (Jewett)

shotmaking
Intermediate

intermediate (editorial)

Needs
recommended setup shown in the source video; donuts
Setup
The progressive mechanic applied to cut shots: success moves the cue ball to a harder position, miss to an easier one; other cue-ball/object-ball layouts work but the video's setup is the one recommended.
Scoring
Score = final position after the run, as with the other progressive drills; exact maximum not stated by source.
Advance
self-scaling; the article adds "set target-score goals" to add competitive pressure.
Dose
not stated by source

Evidence: instructional — src-68

DR-0602B Stroke and fundamentals

Mighty X

Mighty X

shotmakingposition/pattern
Intermediate → Advanced

intermediate→advanced (editorial; pro-authored)

Needs
four balls per the layout diagram (a long-diagonal arrangement on the table's diagonals)
Setup
A classic stroke drill for long, straight stop, follow, and draw shots along the table's long diagonals: the 1 is used as the cue ball to pocket the 3, the 2 as the cue ball to pocket the 4, and likewise 3 onto 1 and 4 onto 2, re-spotting the balls continually.
Scoring
Score: not stated by source (the source page demonstrates rather than scores it).
Advance
not stated by source. Described by Darren Appleton in his November 2018 Billiards Digest article; demonstrated on video by Niels Feijen.
Dose
not stated by source

Evidence: instructional — src-61

DR-0612B Stroke and fundamentals

Progressive draw, Level 1 — draw past the first diamond

Progressive practice (Jewett)

position/patternshotmaking
Foundation

foundation

Needs
corner-pocket object ball, donuts or chalk for positions
Setup
Object ball near a corner pocket, cue ball one diamond up-table; pocket the ball and draw the cue ball back past the first diamond up-table.
Scoring
Success moves the cue ball up-table one more diamond; a miss moves it back half a diamond. Score = final cue-ball position after 10–15 shots.
Advance
not stated by source.
Dose
10–15 shots per session at the level

Evidence: instructional — src-54

DR-0622B Stroke and fundamentals

Progressive draw, Level 2 — back to start

Progressive practice (Jewett)

position/pattern
Foundation → Intermediate

foundation→intermediate (editorial)

Needs
as DR-061. The standard tightens: draw the cue ball back at least to its starting position
Scoring
As DR-061 (final position is the score).
Dose
10–15 shots

Evidence: instructional — src-54

DR-0632B Stroke and fundamentals

Progressive draw, Level 3 — the two-diamond window

Progressive practice (Jewett)

position/pattern
Intermediate

intermediate

Needs
as DR-061. Draw past the starting position but no more than two diamonds beyond — a speed window, not just a distance
Scoring
As DR-061.
Dose
10–15 shots

Evidence: instructional — src-54

DR-0642B Stroke and fundamentals

Progressive draw, Level 4 — fixed cue ball, advancing object ball

Progressive practice (Jewett)

position/pattern
Intermediate

intermediate

Needs
side-pocket mark, foot-rail reference
Setup
Cue ball fixed two diamonds above a side pocket; each success advances the object ball one diamond; draw the cue ball back to within one diamond of the foot rail.
Scoring
A miss moves the object ball back half a diamond. Score = final object-ball position.
Advance
not stated by source.
Dose
10–15 shots

Evidence: instructional — src-54

DR-0652B Stroke and fundamentals

Progressive draw, Level 5 — the one-diamond box

Progressive practice (Jewett)

position/pattern
Advanced

advanced

Needs
as DR-064. Same setup; the cue ball must finish inside a one-diamond box between the first and second diamonds on the head rail
Scoring
As DR-064 (final object-ball position is the score).
Advance
not stated by source.
Dose
10–15 shots

Evidence: instructional — src-54

DR-0662B Stroke and fundamentals

Draw challenges — draw to the cushion; race to the cushion

Progressive practice (Jewett)

position/pattern
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
none beyond balls
Setup
Two challenges from the same article. (a) Draw to the cushion: object ball starts one diamond above the rail; after contact the object ball rebounds off the foot cushion while the cue ball draws straight back to the head cushion without the object ball reaching it; success advances the object ball one ball width, failure backs it half. (b) Race to the cushion: object ball on the head line; the cue ball must reach the head cushion before the object ball does; success advances the object ball one diamond, failure backs it half.
Scoring
Score = final object-ball position after 10–15 attempts per challenge.
Advance
not stated by source.
Dose
10–15 attempts per challenge

Evidence: instructional — src-54

DR-0672C Pocketing and shotmaking — the table classics

Line of balls (VEPP)

The Line Drill

position/pattern
Foundation → Intermediate

foundation→intermediate (editorial)

Needs
nine balls
Setup
Nine balls on the table's center line, about a ball's width apart, starting a ball off the end cushion; pocket as many as possible in numerical order into any pocket without disturbing any remaining ball.
Scoring
Count = balls pocketed before the first miss or disturbance.
Advance
not stated by source. Scored exam variant: BU Exam II S1 (DR-029).
Dose
not stated by source

Evidence: instructional — src-49 · src-54

DR-0682C Pocketing and shotmaking — the table classics

Line Drill, Level 1 — beginner

The Line Drill

position/pattern
Foundation

foundation (source label: "For Beginners")

Needs
15 balls, or 7 for the reduced start
Setup
Balls racked in a straight line along the long-rail center per the site's diagram; ball in hand; pot in any order, any pocket; contacting any other ball resets the run. Beginners may start with 7 balls.
Scoring
Streak standard: run the setup 3 times in a row to advance.
Advance
to L2 after 3 consecutive clean runs; harder pocket-restriction variants (only pockets B–E, then only C and D) sit between the levels.
Dose
not stated by source

Evidence: instructional — src-70

DR-0692C Pocketing and shotmaking — the table classics

Line Drill, Level 2 — intermediate

The Line Drill

position/pattern
Intermediate

intermediate (source label: "For Intermediate Players")

Needs
all 15 balls in the line
Setup
Same line, now in numerical order 1 through 15; a variant runs it under 8-ball rules (solids, stripes, then the 8).
Scoring
Streak standard: 3 clean runs in a row to advance.
Advance
to L3 after 3 consecutive clean runs.
Dose
not stated by source

Evidence: instructional — src-70

DR-0702C Pocketing and shotmaking — the table classics

Line Drill, Level 3 — advanced

The Line Drill

position/pattern
Advanced

advanced (source label: "For Advanced Players")

Needs
as DR-069 with the harder ball positions per the site's diagram
Setup
Same numerical order with the line moved to harder positions; cushion-restriction variants per the site.
Scoring
Streak standard: 3 clean runs in a row.
Advance
not stated by source (top level).
Dose
not stated by source

Evidence: instructional — src-70

DR-0712C Pocketing and shotmaking — the table classics

The Spot Shot Challenge

The Spot Shot Challenge

shotmakingposition/pattern
Foundation → Intermediate

foundation→intermediate (editorial)

Needs
one object ball
Setup
Object ball on the foot spot; ball in hand in the kitchen to start; pocket the ball and bring the cue ball back into the kitchen; re-spot the object ball each time and shoot from where the cue ball sits.
Scoring
Streak count: the run ends on a miss or when the cue ball fails to return to the kitchen.
Advance
none — the streak is the score; top scores and videos are tracked in the source page's linked video description.
Dose
not stated by source

Evidence: instructional — src-58

Weak source: single-source
DR-0722C Pocketing and shotmaking — the table classics

Around the Clock (English positions)

Around the Clock

position/pattern
Foundation

foundation

Needs
one straight-in shot setup, e.g. cue ball on the head-string line to a corner pocket
Setup
Shoot the same straight-in shot once with each tip position around the clock face — center, high, high-right, right, low-right, low, low-left, left, high-left — and observe what each does to the cue ball. The source is explicit that the concern is the cue ball's behavior, not making the ball.
Scoring
No score; observational.
Advance
not stated by source.
Dose
One cycle = 9 shots

Evidence: instructional — src-69

DR-0732D Position and pattern

The Revised Wagon Wheel

The Wagon Wheel

position/pattern
Advanced

advanced (source: "a difficult drill … will take much practice")

Needs
15 balls, chalk marker, donuts
Setup
Fifteen balls fanned from a point one ball width out from the center of the foot rail per the diagram; a chalk marker sits at the head-rail midpoint ball. Choose a sequence: pocket the corner-area ball, then with the next stroke drive the cue ball to hit the chalk-marked ball first, then each target ball in order. Touching the target ball with the object ball or any other ball costs the credit; rail-first contact adjacent to the target is standard Wagon Wheel practice (as codified in DR-027).
Scoring
A target is completed by two consecutive successful hits; complete all fifteen in order, then reverse direction; the article also prescribes shooting it both left-to-right and right-to-left.
Advance
not stated by source. Lineage per the article: Ted Brown's book (c. 1980) and Joe Villalpando's 2008 variation precede this revision.
Dose
not stated by source

Evidence: instructional — src-53

Weak source: forum-only source
DR-0742D Position and pattern

The Ladder Drill — full version

The Ladder

position/pattern
Advanced

advanced (source: "can only be run consistently by a pro or close to pro level player")

Needs
15 balls; tape measure
Setup
All fifteen balls in a straight line down the long-rail center with precise measurements: ball 1 at 1¾ inches from ball edge to rail nose, ball 2 at 1½ inches, ball 3 at 2½ inches; cue ball 15½ inches from ball base to the short rail edge and 20 inches to the long rail edge. Run all fifteen in order; you may not touch another ball, bank, or kick at a ball; balls 1–3, 4–6, 7–9, 10–12 (and the remainder) go to their closest corner pocket.
Scoring
Break any rule and the drill restarts from the beginning.
Advance
not stated by source.
Dose
not stated by source

Evidence: anecdotal — src-56

Weak source: forum-only source
DR-0752D Position and pattern

The Ladder — "Climbing the Ladder" (8 balls)

The Ladder

position/pattern
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
8 balls, one inch off the rail per the poster
Setup
Run all eight in order from ball in hand.
Scoring
Standard: run all 8 balls five times in a row before the next level.
Advance
after 5 consecutive clean runs.
Dose
5 runs per level

Evidence: anecdotal — src-56

Weak source: forum-only source
DR-0762D Position and pattern

The Ladder — Part 1

The Ladder

position/pattern
Intermediate

intermediate (editorial)

Needs
per the poster's Part 1 setup (the thread's diagrams; measurements in DR-074's style)
Setup
Run the part's balls in order.
Scoring
Standard: run the part five times in a row before moving on.
Advance
after 5 consecutive clean runs.
Dose
5 runs per part

Evidence: anecdotal — src-56

Weak source: forum-only source
DR-0772D Position and pattern

The Ladder — Part 2

The Ladder

position/pattern
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
per the poster's Part 2 setup
Setup
Run in order.
Scoring
Standard: 5 consecutive clean runs to advance.
Dose
5 runs per part

Evidence: anecdotal — src-56

Weak source: forum-only source
DR-0782D Position and pattern

The Ladder — Part 3

The Ladder

position/pattern
Advanced

advanced (editorial)

Needs
per the poster's Part 3 setup
Setup
Run in order.
Scoring
Standard: 5 consecutive clean runs.
Advance
not stated by source (top part).
Dose
5 runs per part

Evidence: anecdotal — src-56

Weak source: forum quote as sole description
DR-0792D Position and pattern

Three Time (Tin Man's pattern drill)

Three Time

position/patternmental
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
three balls, any layout the shooter chooses
Setup
Shoot the three balls however you want; take them down and re-shoot the pattern, over and over, until you can run all three balls three times — three racks in a row without a miss.
Scoring
Streak standard: 3 consecutive clean racks.
Advance
not stated by source. The poster (a bootcamp instructor, Tin Man in the Chapter 7 corpus) frames pattern possibility, not pocketing skill, as the drill's point.
Dose
not stated by source

Evidence: anecdotal — src-65 · src-2

DR-0802D Position and pattern

The Cross Drill, Level 1 — beginner

The Cross Drill

position/pattern
Foundation

foundation (source label: beginner)

Needs
5 balls (then 9) in the cross formation per the site's diagram; pockets labeled B–E in that diagram
Setup
Ball in hand; pot in any order, any pocket; contacting another ball forces a reset. The drill exists to force thinking "at least 2/3 balls ahead" in tight 8-ball quarters.
Scoring
Streak standard: run the 5-ball setup 3 times in a row, then move to 9 balls; run all 9 three times in a row to advance.
Advance
to L2 after 3 consecutive clean 9-ball runs; pocket-restriction variants (only B–E, then only C and D) harden the level.
Dose
not stated by source

Evidence: instructional — src-71

DR-0812D Position and pattern

The Cross Drill, Level 2 — intermediate

The Cross Drill

position/pattern
Intermediate

intermediate (source label)

Needs
all 15 balls in the cross
Setup
Same rules as L1 with all fifteen; a second variation runs it under 8-ball rules (solids, stripes, then the 8).
Scoring
Streak standard: 3 consecutive clean runs to advance.
Advance
to L3 after 3 consecutive clean runs.
Dose
not stated by source

Evidence: instructional — src-71

DR-0822D Position and pattern

The Cross Drill, Level 3 — advanced

The Cross Drill

position/pattern
Advanced

advanced (source label)

Needs
the cross with a tighter pack per the site's diagram
Setup
Ball in hand; no contact with the cushions; no bank shots; pot in any pocket — the site frames this level as short-position work on stun and draw.
Scoring
Streak standard implied by the level ladder; the site's top-level advance rule is not stated.
Advance
not stated by source; the pocket-restriction variant (only B–E) hardens it further.
Dose
not stated by source

Evidence: instructional — src-71

DR-0832E Safety

NAFE — "Nine-ball Safe"

NAFE safety games

safetymental
Intermediate

intermediate (editorial)

Needs
full 9-ball rack; an opponent
Setup
Score points by hooking: after your shot the opponent must have no direct path to the lowest ball (banks, swerves and jumps count as indirect). A scored safe also earns ball in hand as if the opponent had fouled; failing to make a ball or score a valid safe hands ball in hand to the opponent; the first shot after the break starts with ball in hand.
Scoring
1 point per successful hook; play to a target such as 10 or 20; whoever pockets the 9 breaks the next rack. The author's stated teaching point: the game trains planning the safe early in the run instead of taking the hero's route.
Advance
none.
Dose
Game to 10 or 20 points (several racks)

Evidence: instructional — src-60

DR-0842E Safety

Pro Nafe

NAFE safety games

safetymental
Intermediate → Advanced

intermediate→advanced (editorial)

Needs
as DR-083. The strict variant: the opponent may test a posted safe, and a legal hit cancels the point and hands ball in hand to the tester
Setup
Jewett adds a suggested layer: the tester may shoot any shot that reduces the other player's chance of repeating the safe.
Scoring
As DR-083, with testable safes.
Advance
none.
Dose
As DR-083

Evidence: instructional — src-60

Weak source: forum-only source
DR-0852E Safety

Hooks

Hooks

safety
Intermediate

intermediate (editorial)

Needs
full 10-ball rack; an opponent
Setup
Each shot must be preceded by calling the ball you will hook the opponent with; hit that ball first and try to hook; a point scores if the opponent cannot make a good hit (drive anything to a rail after contact). A scratch while hooking loses a point; a called ball that is sunk returns to the spot only after the opponent's unhook attempt; all scratches give ball in hand in the kitchen.
Scoring
First to 5 points wins.
Advance
none.
Dose
Game to 5 points

Evidence: anecdotal — src-60

03

Sources & Method

Evidence tiers, 32 source records, and how this registry was built
official rulesmeasuredinstructionalobservationsynthesisanecdotalunverified

Tiers run strongest to weakest. Sourced or silent: a fact without a record behind it does not ship. Drills flagged weak source carry a red stamp — forum-only descriptions and single-source entries are useful, and they are labeled.

RefSourceTypeTierRecord
src-2AZBilliards thread 512542 (Tin Man, 2020): instructor identity and drill-placement context.forum · primaryanecdotalCorpus registry (art_e1n2s7Sp). Cited for DR-079 identity context.
src-17Bowlliards.com rules page.site · primaryinstructionalVendor rules, not a sanctioning body. Print 300; the FAQ's 150 wording (corpus src-18) conflicted and has since vanished from the live FAQ — the conflict record lives in the corpus.
src-20Bowlliards.com home page.site · primaryinstructional"Particularly suited for beginners, juniors and league players."
src-23joetucker.net Instant Access page (the Tucker Test).site · primaryinstructionalSetup and scoring quotes.
src-25PAT Program Information Packet, September 2005.site · primaryinstructionalTen sectors per level; per-sector ball diagrams live in the paid manuals.
src-26ACS wholesale order form (2026).site · secondaryobservationPricing only.
src-29Runout Drill System handout: the 16-level system and its rules.site · primaryinstructionalHouse rules: ball in hand after every break; advance 2 of 3, stay 1 of 3, drop 0 of 3.
src-31Billiard University, "Examination Instructions" PDF.site · primaryinstructionalExam I station rules; 40–60 minutes per exam estimate; Exam I routing (0–49 Bachelors, 50–69 Masters, 70–100 Doctorate).
src-32Billiard University, exams and ratings pages; BU Exam II (Doctorate) PDF.site · primaryinstructionalExam II stations S1–S10; S3/S4 headings lost in text extraction, numbering inferred from block position (flagged at the rows).
src-33BU Rating Comparisons chart: level anchors.site · secondaryobservationValidity unsupported (corpus item 13). Anchors only: Level 10 beside FargoRate 500–549 / BU 110–124; Level 16 beside FargoRate 770+.
src-34Playing the Ghost, 9-ball drill sheet.site · primaryinstructionalLetter bands verified in the corpus: D 1–3, C 4–6, B 7–9, A 10.
src-35Ghost rating page (9-ball and 10-ball bands and caveats).site · primaryinstructionalSession-to-session variance caveat; 10-ball version called the most recommended.
src-49Dr. Dave Pool Info, drill FAQ index and the drill-page cluster reached from it.site · primaryinstructionalRe-fetched and confirmed 2026-10-14.
src-50Dr. Dave Pool Info, "Practice and rating drills" resources page.site · primaryinstructionalPointer list is the fact used (DR-044); re-fetched and confirmed 2026-10-14.
src-51Billiard University, "Examination Instructions" PDF, read in full.site · primaryinstructionalSupplies Exam I stations F1–F8 (DR-021 to DR-028); re-fetched 2026-10-14 for exact station rules.
src-52Billiard University, Exam II (Doctorate-level skills exam) PDF, read in full.site · primaryinstructionalSupplies stations S1–S10 (DR-029 to DR-038). One extraction gap, flagged at the rows.
src-53Billiards Digest article PDF, "The Revised Wagon Wheel" (site-hosted, billiards.colostate.edu per the pass).site · primaryinstructionalPointer unconfirmed on the 2026-10-14 verification pass; recovery path: the wagon-wheel resource page (src-76) and the drill index (src-49).
src-54"VEPP Part II: 9-Ball Practice" (Bob Jewett, Billiards Digest, May 2012, site-hosted PDF).site · primaryinstructionalProgressive-practice concept credit; the pattern exam and draw-ladder levels. PDF did not re-extract in verification — stands on the pass's full read.
src-55"VEPP Part V: rating and exams" (Bob Jewett, Billiards Digest, October 2012, site-hosted PDF).site · primaryinstructionalRating-drill catalog; PDF did not re-extract in verification — stands on the pass's full read.
src-56AZBilliards forum thread on the Ladder drill (2013).forum · primaryanecdotalThe drill's only public description. The Kinister attribution is lineage only (exclusion E-1). Page did not re-extract — stands on the pass's capture.
src-57Dr. Dave Pool Info, "Equal Offense" page.site · primaryinstructionalRe-fetched and confirmed 2026-10-14 at the corrected /equal-offense/ path.
src-58Dr. Dave Pool Info, "Spot Shot Challenge" page.site · primaryinstructionalRe-fetched and confirmed 2026-10-14.
src-59Dr. Dave Pool Info, "Fargo rating drill" page (Mike Page's drill).site · primaryinstructionalRules not re-retrieved; page did not re-extract — stands on the pass's capture.
src-60Dr. Dave Pool Info, "NAFE – 9-ball safety drill" page.site · primaryinstructionalNAFE invented by Mike Page; quotes Bob Jewett's article; Hooks variant quoted from belvederebill1's AZB post. Re-fetched and confirmed in full 2026-10-14.
src-61Dr. Dave Pool Info, "Mighty X Drill" page.site · primaryinstructionalPage demonstrates rather than scores; re-fetched and confirmed 2026-10-14.
src-62Dr. Dave Pool Info, "Shot-making drills" page.site · primaryinstructionalColenso's drill in the author's own words; page did not re-extract — stands on the pass's capture.
src-65Dr. Dave Pool Info, "Position play and pattern drills" page.site · primaryinstructionalThree Time quoted secondhand (forum author) — flagged at the row. Re-fetched and confirmed 2026-10-14.
src-67"A Great Drill" (MOFUDAT, Billiards Digest, September 2008, site-hosted PDF).site · primaryinstructionalTitle and month confirmed against the archive index 2026-10-14; PDF did not re-extract — stands on the pass's full read.
src-68"Online resources for stroke, align, and aim drills" (Billiards Digest, May 2020, site-hosted PDF, video NV J.35).site · primaryinstructionalSupplies the stroke-drill catalog and the progressive rails; PDF did not re-extract — stands on the pass's full read.
src-69Hub City Billiards, "Around the Clock" video (YouTube, 2023) with transcript.video · primaryinstructionalURL not preserved by the pass; verification search did not re-locate the video. Transcript is machine-generated.
src-70Billiards101, "The Line Drill" page.site · primaryinstructionalSingle source for the exact variant names; page did not re-extract — stands on the pass's capture.
src-71Billiards101, "The Cross Drill" page.site · primaryinstructionalSingle source for the exact variant names; page did not re-extract — stands on the pass's capture.

Pairings are editorial. Weakness-to-drill pairings and session block timing are editorial guidance, not sourced facts. The sourced part is each drill's own description of what it trains (instructional tier) and the Capelle chapter taxonomy as the map from skill area to drill category (src-46).

Provenance. Converted once, row-for-row, from the curation record art_9B8P0qaW (Drill Registry Curation Pass, captured 2026-10-14). The committed data is canonical: corrections and additions are pull requests against data/drills.json — never a re-import.